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Managed Networks for games developer Crytek - Case Studies | Claranet UK
Claranet has worked with computer game developer Crytek for seven years developing a high-performance Managed Network infrastructure linking Crytek's various offices worldwide. The current network consists of a gigabit line partitioned into a Virtual Local Area Network, an MPLS Virtual Private Network and an IPSEC Virtual Private Network. Claranet and Crytek began their partnership with a classic network service which has developed with time, and in the process underpinned the growth of the business.
Crytek was founded in 1999 in Coburg by Avni, Cevat and Faruk Yerli, and has since grown into one of the world’s leading independent games development studios. In 2006, with 100 employees, they relocated their head office to Frankfurt am Main; this office now has more than 300 employees from more than 40 countries. Crytek have more than 600 employees around the world. In addition to the head office the company also has subsidiary studios in Kiev, Budapest, Sofia, Nottingham and Seoul. According to the magazine Neon, the founders are among the "100 most important young Germans” in business. The company is continuously expanding, working with global players in the industry and is a member of the German Association of Computer Game Developers.
Cevat was developing his own games by the age of 12 using a Commodore 64 and a Schneider CPC 6128, then later with and for the Amiga. He turned his passion into a small company in 1999 and was joined by his two brothers. Their first production, the first-person shooter Far Cry, came on the market in April 2004 and enjoyed a successful reception, receiving a number of awards and selling more than 2.6 million copies worldwide.
The CryEngine development program was developed for Far Cry and is now in version three. When it was originally released it was considered the most technically advanced program in the world for the development of complex graphics and received special praise for its realistic depiction of alien worlds. Later, Crytek worked with the game publisher Electronic Arts to develop the Crysis first-person shooter at a cost of 15 million Euros, making it the most expensive computer game developed in Germany at that time. Crytek used artificial intelligence to achieve a highly sophisticated level of character reactivity in the game. The aliens depicted in Crysis are considered particularly "intelligent" compared to characters in similar games.